A primer by Glix Sinith
Glix being a Kobold knows very much of traps and in an effort will enlighten the Honorable Owl Bear Society further on the many dangers they may face. Todays lesson discusses the brilliantly dangerous Golem wall of the wizard Dandel Gorbin. It was first brilliantly encountered when a savvy group of adventurers decided to raid his research facility for materials instead of simply asking for them.
When these lowly adventurers burst into his laboratory while he was on sabbatical. The adventurers were duped into inspecting a clearly false wall created by an illusion spell. As a security measure the wall was designed to be inspected and seen through. Behind the wall was a golem programed to attack the first person to acknowledge it.
Using this trap in your game
This is going to be a fun trap to use on my players in an upcoming game. Essentially you want to create a section of wall that is o obviously not real that the players go in for an inspection. Most likely the rogue will check things out, but whoever happens to will peer past the illusion and immediately be punched in the face by the golem initiating combat.
My plan is to take the player into the next room tell them what they see and have them roll initiative against the golem. It will have been holding an action so at least get a surprise off but with a good initiative roll it could even get a second off before the player can warn the rest of the party. After this surprise round we’ll return to the rest of the party and explain the sight of a fist surging from the wall to blast their friend in the face and jump into combat.
I think it will be an interesting trap and I’d love to hear from anyone who ends up using this in their own game!