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Trap/Prank: Copper Conundrum

By Seth Drebitko | on April 18, 2012 | 0 Comment
All Articles RPG

The players find a stack of coins In the center of a room with nothing else in it the stack is a total of 17 coins in the following order.

  1. Copper
  2. Gold
  3. Copper
  4. Electrum
  5. Copper
  6. Gold
  7. Copper
  8. Electrum
  9. Copper
  10. Gold
  11. Copper
  12. Electrum
  13. Copper
  14. Gold
  15. Copper
  16. Gold
  17. Copper

There is also another 863 copper coins stacked about the room in varying heights. This is actually a cruel trap set by the Gnomes who inhabit the dungeon the players are pillaging. When the gold coins touch any other coins after 1 day the coins touched will turn into copper coins.

The players won’t find any traps about and only know something is up if they happen to use detect magic; even still they will only know that the coins are magic until they have time to research it. If the players toss the coins with the rest of their loot the coins turn everything into coppers.

This article was inspired by John’s post found here.

Tags: traps

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