In the gritty back streets of The City a new drug called Pigment is being peddled on the streets. The drug is becoming increasingly popular within seedy entertainment districts.
Pigments appearance is similar to a roasted coffee bean with a matte blueberry blue colored exterior and a goldenrod core. The effects of the drug create a euphoric hallucinogenic state; what makes the drug so unique is that the users hallucinations are actually projected as illusions to their surroundings.
Some believe that Pigment was originally created as a tool to interrogate people by manipulating them into projecting their secrets. Regardless of its creators intents for a specially trained interrogator Pigment can be a valuable tool.
(ROUGH STATS)
Pigment (Poison)
Ingested
DC 15 Will optional
If you fail (or choose not to take) the Will save you hallucinate projecting illusion spells and acting under the confusion spell for 1d4 hours. If you pass the save you are nauseated for the same duration.
Cost 1gp
Concentrated Pigment
As normal pigment with a 1.5 times higher gp cost per concentration. The DC increases by 5 each concentration and the number of hours by +1. Pigment can be concentrated up to 4x strength after which the effects are to strong and the illusions act as phantasmal killer.
Plot Hooks
- A cult thinks that enough people sharing the same “illusion” of their god with a high enough concentration will draw him into reality.
- Tainted pigment has slipped into the market and instead of illusions the drug is summoning things.
- An important official, spy, or other some such takes pigment and projects some sensitive information from a meeting that no one was meant to know.
- Drugs are bad stop them?
Hope you enjoy the general thoughts I’ll be thinking up some more on this as I plan to use it in a game, but I’d love to hear your thoughts!


